VEGAS SIMULATION

    According to Baudrillard we are constracting our own understanding. Moreover this understanding is usually shaped by the created meaning patterns. We are acting according to the assigned values and predictions related to things we are surrounded by. In this context, architecture has a significant role while affecting those predictions. Simulacra needs a context to exist. And physical contexts are the primary concern of the architecture itself.

    Las Vegas can be the existing case for clarifying the relation of simulations with architecture. For this case, what we see is a great entertainment place in the center of the desert. All those fake ornamental architectural interventions create the simulation. The area changes the decisions and actions of the people. When they are part of the simulation of entertainment, the concrete reality of the place is forgotten. Actually, there isn’t any truth about the place itself, but the truth is also created from scratch with the developed simulation. Luxury hotels, giant pools, casinos are some critical parts of this truth creation. Then with the new truth perception, the roles of the people in the Las Vegas simulation are determined. The service workers, tourists, investors are the outcomes of this big simulation. Their priorities and actions create a mutual relationship with the Las Vegas case.